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Wednesday, May 26, 2010

Character Development: Part 04

As the main character had to be extensively animated, a comprehensive rig was required.



Animations produced for the character include; a walk cycle, idle cycle, jump, arm weapon, disarm weapon, and attack. The rig was updated to include an additional bone coming from the left wrist and a controller that manipulated the translations and rotations of this bone. Joints were added to the weapon in positions that could be anchored to the spaceman's wrist bone or backbone depending on weather the weapon was drawn.

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