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Saturday, May 22, 2010

And then there was gravity, and it was good.

Our current build has the unfortunate tendency to let you go walking off into space and giving your the luxury of a choice when confronted with the plot fork called 'Cosmic Roots has encountered an error and must close'. This choice is 'End Process' or well... nothing else... This is non-linear gameplay at its finest.

To rectify this, I needed to finish adding all the gravity splines. Apparently my temporary ones weren't sufficient (and I would hope not, given how ugly they looked).

So, we now have proper gravity curves. Look at them, they are so curvy...



Now John gets to run his magic code all over them to allow us to maneuver properly through our mushroom filled stage!

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